![]() ![]() 5) Muzzle Discipline Never point your weapon at a team member. ![]() Here, Number 2 took too long to cover Number back, leaving her vulnerable to the final part of the room. 4: Take too long to follow your buddy, and you leave them exposed to threats. If you go left-right but you launch too far away from your partner, you leave him exposed to the opposing angles for longer, because it takes longer to move that distance and achieve the desired coverage by presenting your muzzle to the threat. ![]() When working in a team you must be able to move fluidly and closely together, in order to cover each other's backs- this supplements Rule # 3. We willl cover methods ina future guide 4) Distance = Time. 3: As soon as the first person clears the doorway, the second should be covering their back as close to instantaneously as possible. This generate overlapping fields of fire, and creates an L shape or a firing line inside the room, as more teammates enter. Fig 2: Bloggins moved too fast and didn't register an obvious threat 3) Left Right Clearance: If the man in front takes a threat to the left, your duty is to move to the right to cover his exposed side. If you are moving too fast you miss critical information, that can be the difference between life and death. Potential LO Theeet Think of the 'OODA loop'- Observe, Orient, Decide, Act. 1: Exposing yourself without covering that angle is a good way to get hurt 2) Only move at the speed you can process information, as the whole game of COB boils down to differences in ability to act vs react. Easy way to remember- muzzle goes where eyes go! Potential L. 8d 23.4K 421 5 Basic Rules Of CQB A Guide 1) Don't expose yourself to a threat without a muzzle covering the same angle in which the threat can see you. ![]()
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